ShadowBoxer ACTIVE

I worked on the early stages of ShadowBoxer ACTIVE with Landslide Studios in early 2012. It uses a bespoke motion device to capture input, similar to the WiiMote and Playstation Move. I was responsible for getting the data into the game and the gameplay elements of the Virtual Gym, the game had a secondary mode for boxing along to music which I was not as heavily involved in.

ShadowBoxer ACTIVE harnesses photorealistic 3D computer games and sophisticated motion capture technology to allow players to train in a virtual gym, punch along to their favourite music or fight against an opponent.